Chow 吃 · run
Three numbers in a row, same suit. Honors can't make chows.
Mahjong Competition Rules · 国标麻将
MCR is the official tournament rule set used worldwide. Learn the five ideas below and you can sit down and play. Everything else here is detail you can come back to.
Step 1
A set has 144 tiles. There are 4 copies of every tile, except flowers (one each). The small number in the corner is added here to help you learn. Real tiles may not have it.
Chinese numeral on top, 萬 below. Read the top character.
Count the circles.
Count the sticks. On most real sets the 1 Bamboo shows a bird.
East 東 · South 南 · West 西 · North 北
Red 中 · Green 發 · White (an empty blue frame, or blank)
8 bonus tiles. Never part of your hand. Put them aside and draw a replacement.
Step 2
Three numbers in a row, same suit. Honors can't make chows.
Three identical tiles. Any tile works, including honors.
Four identical tiles. Counts as one set, so you draw an extra tile to make up for it.
Two identical tiles. Every normal hand needs exactly one.
Concealed means you built it from tiles you drew yourself. It stays hidden in your hand. Melded (exposed) means you claimed a discard to finish it, so you lay it face-up. Several fans only count if your sets are concealed.
A few special hands use a different shape. They must be fully concealed:
Step 3
A full game is 4 rounds × 4 hands = 16 hands. The round wind (also called the prevalent wind) is East for the first round, then South, West, North.
The dealer passes to the next player after every hand, win or lose. Seat winds move with it. There is no "dealer stays" rule in MCR.
In tournaments, players also change seats between rounds. At home you can skip that.
Step 4
Take the next tile from the wall. Drew a flower? Set it aside face-up and draw a replacement from the far end.
Does it complete your hand with 8+ points? Say "Hu" (win) and show your tiles. Do you now hold four of a kind? You may declare a kong.
Place one tile face-up in the middle and say its name. Now it's the next player's turn.
| Call | What you need | From whom | Then |
|---|---|---|---|
| Hu 和 | The tile finishes your hand with 8+ points | Anyone | Show your hand. You win. |
| Kong 杠 | Three matching tiles in your hand | Anyone | Lay the 4 tiles face-up, draw a replacement, discard. |
| Pung 碰 | Two matching tiles in your hand | Anyone | Lay the 3 tiles face-up, discard. No draw. |
| Chow 吃 | Two tiles that make a run with it | Only the player on your left (who plays just before you) | Lay the 3 tiles face-up, discard. No draw. |
If two players want the same tile: Hu beats Kong and Pung, which beat Chow. If two players both call Hu, the one next in turn order after the discarder wins.
After any kong, draw a replacement tile from the far end of the wall, then discard.
If no one wins before the last tile is drawn and discarded, the hand is a draw. Nobody pays, and the deal moves to the next player.
Step 5
A complete hand is not enough. Its fans must add up to at least 8 points, not counting flowers. If you can't reach 8, you can't declare a win. Keep playing.
Can win: 24 points
| Pure Straight (1-2-3, 4-5-6, 7-8-9 Bamboo) | 16 |
| Half Flush (Bamboo + honors only) | 6 |
| Dragon Pung (Red Dragons) | 2 |
| Total | 24 |
Assumes the Red Dragons were claimed and the hand won on a discard. Not counted: Short Straight and Two Terminal Chows are already inside Pure Straight. One Voided Suit is already inside Half Flush.
Can't win: only 5 points
| All Chows | 2 |
| Concealed Hand (won on a discard, nothing claimed) | 2 |
| Short Straight (1-2-3 + 4-5-6 Characters) | 1 |
| Total | 5 |
Assumes nothing was claimed and the last tile had two possible winners. The hand is complete but worth less than 8. Calling "Hu" here is a false win.
Step 6
MCR has a few rules that stop you counting the same thing twice. Each fan card lists what not to also count. Score a hand applies these rules for you.
If a bigger fan already includes a smaller one, count only the bigger one. Full Flush already means No Honors, so you don't add No Honors.
Each set is one unit. You can't break a pung into a pair plus a single tile to score more.
If your tiles can be grouped in more than one way, choose the grouping that scores the most points.
After a group of sets scores a fan, any set in it can join one more fan with another set, and never for the same fan again.
Edge Wait, Closed Wait and Single Wait score only when exactly one tile could finish your hand.
Step 7
The discarder pays 8 + hand value. The other two each pay 8.
All three opponents pay 8 + hand value.
Hand value includes flowers. Losers never pay each other, and a drawn hand pays nothing.
Avoid these